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-
- ImageFX and CineMorph Demo Disk
- Copyright © 1993 Nova Design, Inc.
- All Rights Reserved
-
-
- This disk contains demo versions of GVP's exciting new image manipulation
- software packages; ImageFX(tm) and CineMorph(tm).
-
- ImageFX is a complete image processing system for the Amiga computer.
- Featuring built-in support for scanning and framegrabbing, printing, image
- rendering, file format conversion, painting and touchup work, not to
- mention hundreds of special effects combinations, ImageFX is the only
- 24-bit image processing software you will ever need. It is a modular, easy
- to use, WYSIWIG system that covers all aspects of image manipulation from
- start to finish.
-
- CineMorph is ImageFX's companion morphing software. Because of its use of
- industry standard mesh-based morphing techniques, it is quite simply the
- fastest and easiest to use morphing tool available for the Amiga. Powerful
- features such as infinite zooming, regional dissolve, and point naming make
- it ideally suited for any type of morphing or warping project.
-
- This disk is freely distributable as long as all files and documentation
- remain intact.
-
- --------------------------------------------------------------------------
-
- The Demos
-
- The ImageFX demo has all saving and printing features disabled, and a
- limited number of load and render modules. Most all other features are
- intact. The "real" version of ImageFX includes modules to load and save
- dozens of file formats, render to many popular display devices (including
- Firecracker, OpalVision, DCTV, and HAM-E), scan or framegrab from a variety
- of input devices, and print to PostScript printers or through the Amiga
- printer.device.
-
- A simple Arexx script is included that will run through some of the features
- of ImageFX. To run it, select the Arexx button (in the Toolbox), and
- choose the "Demo.ifx" script. The demo will loop until it is stopped
- (by pressing the close gadget on the "Arexx macro in progress" window).
-
- The CineMorph demo has all saving and rendering features disabled. Two
- sample morph projects (in the "morphProjects" directory) are included so
- you can take a look at the features of CineMorph right away. The "real"
- version of CineMorph also includes many features to tie directly into
- ImageFX's file format loading and rendering modules.
-
- (Note: Both the ImageFX and CineMorph executables were compressed so that
- they would fit on a single disk.)
-
- --------------------------------------------------------------------------
-
- Getting Started With ImageFX
-
- Here are few things to help you get started playing with ImageFX. Feel
- free to go beyond these simple guidelines; many powerful features can be
- found through experimentation.
-
- 1. Double-click the ImageFX_Demo icon. After a moment, you will see the
- ImageFX interface, consisting of a menu panel over top of a black screen.
- The black screen is known as the "preview" -- this is where images are
- displayed while you are working on them. Since ImageFX uses a modular
- system, the preview screen could be anything from a standard Amiga screen
- to a 24-bit Firecracker or IV-24 display. This demo only includes Amiga
- preview modules, however.
-
- 2. Click the "Load" gadget in the bottom right corner of the menu to load a
- picture. A sample JPEG compressed image is included on the demo disk in
- the "pix" directory. After selecting the file you want to load, ImageFX
- will automatically attempt to determine the type of file (be it ILBM, GIF,
- JPEG, or whatever). Once the image is loaded into memory, you will see a
- representation of it in the preview screen.
-
- 3. To change the Preview Options, click the "Prefs" gadget, also in the
- bottom right corner of the menu. A window will appear with a number of
- preferences settings for the program. Selecting the "Preview Options..."
- button in the top middle of the window will give you all the display
- options for the current preview (dither and color settings, etc.). Choose
- the display mode you like best and click Okay. Clicking Use will return
- you to the main menu.
-
- NOTE: One thing to remember about ImageFX is the fact that the preview
- screen serves only as a quick "sketch" of your image. For high quality
- rendering, you should go into the Render menu (see 6 below).
-
- 4. The default area of ImageFX is the "Toolbox". This is where all
- painting and image processing effects are done. Standard painting tools
- are aligned along the top of the leftmost portion of the menu; further
- paint options can be accessed by double-clicking these gadgets. The rest
- of the menu is filled with image processing and buffer manipulation tools;
- clicking on a button will bring a second pop-up menu of choices (for
- example, clicking on the "Rotate" button will bring up a window with
- rotation options). Of note is the region control cycle gadget in the upper
- left; it allows you to limit any image processing operation to a region of
- the image.
-
- 5. The Palette area is used for selecting colors to paint with, building
- color ranges (for gradient fills and transparency controls), and choosing
- the colors used for rendering images. The palette can be reached by
- clicking on the Palette gadget just above the Toolbox gadget. A band of
- palette colors will appear just over the menu panel; you can choose any of
- these colors by clicking on them. Painting tools will then use the color
- you selected.
-
- 6. Rendering a 24-bit image down to Amiga modes is done from the Render
- menu (click on the Render button just underneath the Toolbox button). The
- toolbox gadgets will be replaced with render settings, including dithering
- controls, number of colors, and screen mode settings. Select a screen mode
- to render to, the number of colors, and the dither options and then press
- the Render button in the lower left corner to start the rendering process.
- ImageFX will generate a histogram, choose a palette, and then display the
- rendered picture.
-
- That should be enough to get you started exploring the many powerful
- features of ImageFX. Have fun and don't be afraid to experiment!
-
- --------------------------------------------------------------------------
-
- Getting Started With CineMorph
-
- Here are few steps to help you get the feel of CineMorph.
-
- 1. Double-click the CineMorph_Demo icon. The CineMorph screen will appear
- after a few moments, showing you two empty windows. The window on the left
- is the "source" window, the window on the right is the "destination"
- window. Images are always transformed from the "source" into the
- "destination".
-
- 2. Load the sample morph project by select "Open" from the "Project" menu.
- The project is in the "morphProjects" directory and is called
- "SmallDual.project". The images and settings for this project will be
- loaded and you should see two faces peering out at you from the source and
- destination windows, each overlayed with a mesh of points.
-
- 3. The idea is to arrange the mesh points such that the image underneath
- the source mesh is transformed into the image underneath the destination
- mesh. You can think of the mesh as a grid of pins stuck into the image
- itself, with thread stretched between each pin so you can see their
- relationship. Moving the points of the mesh (the "pins") causes the image
- around that point to warp according to how you move the point. Careful
- arrangement of the source and destination points allows the source image to
- "morph" into the destination image. Basically what you want to do is
- surround similar features of the source and destination images with "boxes"
- (an area bounded by 4 points); for example, the left eye of both the source
- and destination. The boxes must be in the same row/column location in both
- the source and destination images, however (ie. if the point at the upper
- left of the source eye is at position row=4, column=4, then the point at
- the upper left of the destination eye must also be at position row=4,
- column=4).
-
- 4. Once you have the points arranged, you can do a preview of any of
- the frames in the morph to see how it is progressing. This is done with
- the "Preview Single" option under the far right "Morph" menu. You will be
- presented with a smaller window asking which frame to preview; choose a
- frame somewhere near the middle and click the "Generate" button. After
- some amount of processing time, a preview of the image will be shown. You
- can continue to preview other frames as well.
-
- 5. Another fun aspect of CineMorph is its "warping" ability. Warping is
- essentially just stretching an image in various directions. Results
- ranging from the comical to the mind boggling can be acheived with ease.
- To try warping, load the sample warp project called "SmallSingle.project".
- When warping, you are working on a single image only, so both the source
- and destination windows will have the same picture in them.
-
- 6. When warping, you generally need only move the points in the destination
- image. Wherever a point moves in the destination, the image underneath of
- it will be carried along with the point; for example, to make a mouth wider
- you could move the points on either side of the mouth a little farther out.
- You may preview the warped results at any time by choosing the
- "Morph/Preview Single..." item and choosing a frame (a frame somewhere near
- the end of the sequence will give the most dramatic effect).
-
- As with ImageFX, the best way to learn CineMorph is to experiment. Happy
- warping!
-
- --------------------------------------------------------------------------
-
- Don't Just Stand There, Buy It
-
- If you are blown away by this demo, you can pick up a full working copy of
- ImageFX with CineMorph included from your local dealer for only MSRP $399.
- If your local dealer doesn't have a copy, stomp around in a rage for a
- while until he calls someone to order you one.
-
- For more information about ImageFX or CineMorph, contact Great Valley
- Products at (215) 337-8770.
-